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Node History: 10742397589
Version #4
Specify whether traffic signals have tactile indications that it's safe to cross
- Edited by DarkDays
- Changeset #134146676
- Location: 50.6519036, -1.1609340
Tags
button_operated | yes |
---|---|
crossing | traffic_signals |
crossing:island | no |
crossing_ref | pelican |
highway | crossing |
kerb | lowered |
tactile_paving | yes |
traffic_signals:vibration | yes |
Version #3
Specify whether traffic signals have a button for pedestrians
- Edited by DarkDays
- Changeset #134146683
- Location: 50.6519036, -1.1609340
Tags
button_operated | yes |
---|---|
crossing | traffic_signals |
crossing:island | no |
crossing_ref | pelican |
highway | crossing |
kerb | lowered |
tactile_paving | yes |
Version #2
Specify whether pedestrian crossings have islands
- Edited by DarkDays
- Changeset #134146685
- Location: 50.6519036, -1.1609340
Tags
crossing | traffic_signals |
---|---|
crossing:island | no |
crossing_ref | pelican |
highway | crossing |
kerb | lowered |
tactile_paving | yes |
Version #1
Lake to Dinosaur Isle - inspired by a GPS trace from a bus ride in August 2018, using more recent Bing+Mapillary+Streetside+OSMUK Cadastral Parcels to improve alignment and add tags; add turn:lanes; split roads at Give way; improve crossing and sidewalk t
- Edited by jpennycook
- Changeset #133805140
- Location: 50.6519036, -1.1609340
Tags
crossing | traffic_signals |
---|---|
crossing_ref | pelican |
highway | crossing |
kerb | lowered |
tactile_paving | yes |
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